

Summary 21 Chapter 3: Mac Hardware Architecture 23 Overview 23 The Mac OS OpenGL Plug-In Architecture 17 The Book 4 Chapter 2: OpenGL Architecture on OS X 7 Overview 7 We don't offer any support for this, however.OpenGL ® Programming on Mac OS ® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency. Extras Related Article Sample Content Online Sample Chapter Downloadable Sample Chapter Table of Contents List of Figures xvĪbout the Authors xxxi Chapter 1: Mac OpenGL Introduction 1 Why the Mac? 2

We don't recommend this, but if you are interested in spending time and energy supporting very old computers, we do offer our legacy product (iScreensaver 3.5) which works with those old ones. Microsoft has ended mainstream support effective April 2009 and will end all XP support April 2014. There is a similar situation with Windows - although many people and companies still use XP, it's been obsolete for years. If the user wants to keep up with latest technology, they should consider upgrading their computer's OS. If the user upgraded to 10.6.8, then they'd have a more recent version of OpenGL (2.1, as per ) The Macbook airs can all upgrade to 10.6 and many of them can even upgrade to 10.7. The user is using very old software (10.5.8).
